Secrets of new Star Wars game

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Secrets of new Star Wars game

PostPosted by verdilak » Fri Sep 19, 2008 7:03 am

via BBC


When it comes to video games and those big film licences, there is nothing to touch the Star Wars franchise.

George Lucas has already shifted loads of titles from Jedi Arena on the Atari 2600 through to Star Wars Galaxies and spin-offs like Lego Star Wars.

But the latest LucasArts first person shooter, which goes on sale in the UK and Europe on Friday 19 September, is a bit different.

The plot of The Force Unleashed is pretty standard Star Wars stuff.

Set between episodes III and IV, you play Darth's Vader's secret apprentice on a mission to track down the last of the Jedi.

But it's the background technology behind The Force Unleashed that is the most interesting thing about the title.

Created by former biologists at Oxford University, it promises to change the way that games are both made and played in the future.

Animal research

Almost every video and computer ever game released has relied on traditional, cartoon-style animation.

If your game character is shot in the leg, for example, your console will play a canned or pre-programmed routine stored in its memory.

Check out The Force Unleashed

But that kind of animation has its drawbacks, according to Torsten Reil, one of the founders of NaturalMotion, the Oxford-based company behind the new technology used in The Force Unleashed.

"It can never be truly interactive. You can never see something that hasn't been planned by the game designers," he said.

Torsten stumbled on a different method while he was studying in the Zoology department of Oxford University in the late 1990s.

He said: "We were trying to simulate animals and get computer models to walk realistically. We started using artificial evolution and genetic algorithms to get the figures to move.

"It started off as biology research. But then we realised if we could get it to work in real-time on game consoles we would have a completely new way of creating interactive characters."

Procedural animation

So what does NaturalMotion's technology do?

Instead of those pre-drawn animations, it treats the game world as a giant biology and physics experiment.

Complex mathematics are used to simulate the body and muscles of in-game characters.
Screengrab from The Force Unleashed
The Force Unleashed is set between episodes III and IV

It means they can react with a degree of intelligence and self-awareness.

If a computer-controlled character is shot in the leg, it might reach out and grab a ledge to try and save itself. Or fall down and grab its leg in pain while drawing its gun to shoot back.

The final action will depend not on a pre-drawn routine built by a designer but on a series of random and environmental factors built into the game itself.

"You can think of each character as a living being," said Torsten Reil. "It has a sense of where it is and what's going on. It has a sense of pain and it might try and protect itself so it doesn't get hurt."

For Star Wars fans (well, XBox 360 and PS3 owners) it means you can use your Jedi force to pick up stormtroopers and fling them across the room.

They struggle realistically and might try to grab on to solid objects, or each other, to save themselves.

Each time the game is played the stormtroopers will react in a different way.

Real-world environments

NaturalMotion's engine, called Euphoria, was used for the first time in Grand Theft Auto IV to animate the main in-game characters.

The company is now working on its own American football game, Backbreaker, which uses the technology to bring tackles to life.

Torsten Reil
Torsten Reil is from the company behind the new technology
Other games are in the planning stage and are expected to be announced soon.

Torsten Reil told Newsbeat: "Millions of people have what, just a few years ago, would have been called a supercomputer in their front room.

"What we are doing is making use of that power underneath your TV.

"This kind of technology is going to be a major driving force in games and animation.

"Before too long we will have virtual environments that are indistinguishable from the real world and are as surprising.

"It's a scary idea in a way, but it is where we are going in a few year's time."

Sounds and looks pretty damn cool!
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Re: Secrets of new Star Wars game

PostPosted by Shinitenshi » Fri Sep 19, 2008 6:09 pm

Bunny has a demo for this game on his PS3 says it was pretty cool
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Re: Secrets of new Star Wars game

PostPosted by NulSyn » Fri Sep 19, 2008 6:19 pm

I watched a show where they did behind the scenes and interviews with the creators and such....looks awesome. And from what I understand, Lucas considers it canon. Or at least thats the way the interviews made it sound.
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Re: Secrets of new Star Wars game

PostPosted by NinjaBunny » Fri Sep 19, 2008 9:59 pm

yes it is official cannon
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Re: Secrets of new Star Wars game

PostPosted by dakota » Fri Nov 21, 2008 3:04 pm

I bought this for my PS2 with high expectations, but was disappointed when I beat it in about 6 hours. Not bad, just too easy.
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Re: Secrets of new Star Wars game

PostPosted by Starmage21 » Mon Dec 22, 2008 5:08 pm

I've got it for the PS3. I'm loving it, but I expect such a game to be short. The only really long games are RPGs anymore.
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Re: Secrets of new Star Wars game

PostPosted by mellowmaveric » Sat Jan 24, 2009 1:13 am

the glitch was a real game killer for me and i stoped playing it for 2 months after i first bought it. finaly finished it and im still working on acheivments but i just wish they had done better play testing to avoid this in the first place. and honestly not putting it on the pc? big mistake i think but maby the sequel will be. there is always a sequel with star wars.
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