Game idea

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Game idea

PostPosted by verdilak » Sun Apr 25, 2010 5:49 am

I think it would be fun for a "round robin" sort of styled game, where each person makes a character.. and a villian. We roll a dice to see who plays the villian, i.e. GM's it, at the end of each "episode". As each villian is jailed or killed, a new one is made, and after some time in game, the jailed ones get thrown back into the mix to see if any breaks out and so on. I think the characters would be a mix of batman-esque up to iron man-esque to fight said villians.

Of course, if someone has a really good plot and they want to run it because it would fit with the end of the previous plot, no need to roll. This way there isn't just one GM, and so that the villians are ran differently.

I would say the swap happened when the villian got carted off to jail or died, and that any background notes, like what various seedy underbelly elements were up to should be handed over to the next gm

So, any thoughts?
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"I'm imagining Kiera Knightly, Katherine Zeta-Jones, Angelina and Meg Fox sitting around your map wearing bandanas vigorously shaking fists full of d20s." - Aval Penworth, in regards to a map I made
"We're talking about the GM that made us fight giant Fruit, Verd is totally unpredictable." - Nikurasu (one of my players)
Everyone is an atheist about some gods, we just went one god further. - Richard Dawkins
Ism's in my opinion are not good. A person should not believe in an -ism, he should believe in himself. I quote John Lennon, "I don't believe in Beatles, I just believe in me."--Ferris Bueller, 1986
To the human body, a spoonful of flour and a spoonful of sugar are identical.
"Seeing, contrary to popular wisdom, isn't believing. It is where belief stops, because it isn't needed any more." - Terry Pratchett, Pyramids
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Re: Game idea

PostPosted by Pyriel » Sun Apr 25, 2010 10:00 am

I'm in. I'd say, though, that its important that we vote for a system... idealy i'd like to try out AO again, but it requires a different setting and/or campaign.
If i had to choose between the 5 most common/familiar (to me...) super-y systems (M & M, palladium HU, Unisystem, Tri-stat, Savage Worlds) i'd say the following:

M & M is both too high-powered and d20.
palladium HU is also too high powered... plus some of the powers dont really make sense, esp. vs other powers.
Unisystem: its main advantage is the existance of nice martialarts-y moves, but other than that it has little-to-no rules for weird science, and bases itself too much on occult.
Tri-stat: too generic for my tastes, but can be really fun and it has char creation generic enough to describe whatever char you'd want to play. good.
Savage Worlds: sorry... i tried it, didnt like it much. some of its characteristics i dont think are very good for online play too.

that said, its not that i'd refuse playing other systems; just offering my two cents.all in all, i think this is a great idea that allows us to both offer our GMing ideas and play.
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Re: Game idea

PostPosted by verdilak » Sun Apr 25, 2010 10:03 am

Wushu could also work really well for this type of game, as could FATE.
ImageImage
"I'm imagining Kiera Knightly, Katherine Zeta-Jones, Angelina and Meg Fox sitting around your map wearing bandanas vigorously shaking fists full of d20s." - Aval Penworth, in regards to a map I made
"We're talking about the GM that made us fight giant Fruit, Verd is totally unpredictable." - Nikurasu (one of my players)
Everyone is an atheist about some gods, we just went one god further. - Richard Dawkins
Ism's in my opinion are not good. A person should not believe in an -ism, he should believe in himself. I quote John Lennon, "I don't believe in Beatles, I just believe in me."--Ferris Bueller, 1986
To the human body, a spoonful of flour and a spoonful of sugar are identical.
"Seeing, contrary to popular wisdom, isn't believing. It is where belief stops, because it isn't needed any more." - Terry Pratchett, Pyramids
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Re: Game idea

PostPosted by Solar_Dawn » Mon Apr 26, 2010 12:36 am

I'd definitly be game, and I think tri-stat might be the best because it's the only one I know other then d20's and unisystem and I don't think unisystem works. I think the hardest part would be finding a time to run it...
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Re: Game idea

PostPosted by verdilak » Mon Apr 26, 2010 1:13 am

Yeah, finding a day when everyone is available might be problematic... but i still would like to do this sort of game.
ImageImage
"I'm imagining Kiera Knightly, Katherine Zeta-Jones, Angelina and Meg Fox sitting around your map wearing bandanas vigorously shaking fists full of d20s." - Aval Penworth, in regards to a map I made
"We're talking about the GM that made us fight giant Fruit, Verd is totally unpredictable." - Nikurasu (one of my players)
Everyone is an atheist about some gods, we just went one god further. - Richard Dawkins
Ism's in my opinion are not good. A person should not believe in an -ism, he should believe in himself. I quote John Lennon, "I don't believe in Beatles, I just believe in me."--Ferris Bueller, 1986
To the human body, a spoonful of flour and a spoonful of sugar are identical.
"Seeing, contrary to popular wisdom, isn't believing. It is where belief stops, because it isn't needed any more." - Terry Pratchett, Pyramids
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Re: Game idea

PostPosted by Pyriel » Tue Apr 27, 2010 9:48 am

me too.
so, listen... first of all, the days i am availale vary; i'd like to hear some proposals.

about the setting's power level: the three of us talked some in chat, but maybe it would be a good idea to mention it here too;iirc, this is meant to be a somewhat lower-powered game.
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Re: Game idea

PostPosted by verdilak » Tue Apr 27, 2010 11:02 am

oh yeah. For example., if we were to use Tri-Stat, it would be a d6 game which gives a starting point range of 50-75 points, and I was able to make the three main characters from the show Chuck for 69 points each, from the third season. That is the normal "human" level.
ImageImage
"I'm imagining Kiera Knightly, Katherine Zeta-Jones, Angelina and Meg Fox sitting around your map wearing bandanas vigorously shaking fists full of d20s." - Aval Penworth, in regards to a map I made
"We're talking about the GM that made us fight giant Fruit, Verd is totally unpredictable." - Nikurasu (one of my players)
Everyone is an atheist about some gods, we just went one god further. - Richard Dawkins
Ism's in my opinion are not good. A person should not believe in an -ism, he should believe in himself. I quote John Lennon, "I don't believe in Beatles, I just believe in me."--Ferris Bueller, 1986
To the human body, a spoonful of flour and a spoonful of sugar are identical.
"Seeing, contrary to popular wisdom, isn't believing. It is where belief stops, because it isn't needed any more." - Terry Pratchett, Pyramids
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Re: Game idea

PostPosted by verdilak » Sat May 01, 2010 2:26 am

See, here is what i see:

The players (however many) make a hero and a villian (50 and 75 points, respectivly lets say).
If there are 5 players, there should be 5 heroes and 5 villians at the start.
The first session would be the players coming up with their own setting, such as one person starts it off and the others riff off of it. Example:
    #1: So, we start in new York City...
    #2: And none of that "dark and stormy night" bullshit. It's summer, bright blue skies, sun is shining...
    #3: and the crime rate is through the roof. Cops are getting killed in the streets and no one is doing anything about it...
    #4: Matter of fact, the criminals run the damn city. The only cops that are getting shot are the honest ones...
    #5: or the corrupt ones who are fighting for their crimelord masters. In three weeks, a member of the largest crime syndicate in NYC is going to get appointed as Governor of our fair city and the people are too afraid to do anything...
And so on. The Characters meet up, the players help each other to create the scenery (which is just fluff this first session).
At the end, we list out the villains by name and attach a number to them and one person rolls, in this case it would be a d5.
Which ever villain is rolled means that player is the GM until the villain is killed or thrown in jail.
Then there are 4 villains left and a d4 is rolled. During the new GM’s mini-campaign, the player whose villain was taken out makes a new one and gets XP for his/her new villain based on how many times his/her villain beat up the heroes, killed one, did massive damage, ect. The XP gained for all of this is split, any way the player wants, between his fist villain (if it was jailed and not killed) and his new one.
After a number of different GM’s up at the bat, jailed villains are thrown back into the mix, giving a large base of villains to choose from to signify that they broke out of jail or whatever.
ImageImage
"I'm imagining Kiera Knightly, Katherine Zeta-Jones, Angelina and Meg Fox sitting around your map wearing bandanas vigorously shaking fists full of d20s." - Aval Penworth, in regards to a map I made
"We're talking about the GM that made us fight giant Fruit, Verd is totally unpredictable." - Nikurasu (one of my players)
Everyone is an atheist about some gods, we just went one god further. - Richard Dawkins
Ism's in my opinion are not good. A person should not believe in an -ism, he should believe in himself. I quote John Lennon, "I don't believe in Beatles, I just believe in me."--Ferris Bueller, 1986
To the human body, a spoonful of flour and a spoonful of sugar are identical.
"Seeing, contrary to popular wisdom, isn't believing. It is where belief stops, because it isn't needed any more." - Terry Pratchett, Pyramids
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Re: Game idea

PostPosted by Pyriel » Sat May 01, 2010 3:27 am

about the setting: true, this is one of the best ideas as to how to create the setting.

there are two other concerns:
a) powers available: i think we should have a rule that 'flashy powers must be technologicaly based' like gadgets and stuff, for heroes. for villains , they'd probably have more powers available.
b) time/day:
i say we state the available times/days and choose.
monday its Tristat day... but what about Tuesday? I am free, and it is also one of they days verd is on earlier. we could play there at Tristat-ish hour or near it?

if not, we will need to play in hours that might not fit everyone's schedule. I'd like to see ppl's thoughts on that.
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Re: Game idea

PostPosted by verdilak » Sat May 01, 2010 5:06 am

If we want to use Tri-Stat, and it seems like we do, here is a list of all the Attributes and whatnot so we can list out which ones are Hero/Villian Available, Villian only Available, and Only Available as Tech

Spoiler:
Adaptation
Agents
Alternate Form
Animal Summon/Control
Armour
Attack Combat Mastery
Block Power
Combat Technique
Combination Attack
Computer Scanning
Contamination
Creation
Damage Absorption
Damage Conversion
Defence Combat Mastery
Divine Relationship
Duplicate
Dynamic Powers
Elasticity
Energy Bonus
Enhanced [Stat]
Environmental Influence
Exorcism
Extra Arms
Extra Attacks
Extra Defences
Features
Flight
Force Field
Gadgeteer
Gadgets
Grow
Healing
Heightened Awareness
Heightened Senses
Henchmen
Highly Skilled
Hyperflight
Illusion
Immovable
Immunity
Insubstantial
Invisibility
Item of Power
Jumping
Mass Increase
Massive Damage: Specific form of combat
Massive Damage: All forms of combat
Metamorphosis
Mimic Powers: One: Skill
Mimic Powers: One: Attribute
Mimic Powers: One: Stat
Mimic Powers: All: Skills
Mimic Powers: All: Attributes
Mimic Powers: All: Stats
Mind Control: Very Specific (mutants with specific gene; family members)
Mind Control: Any Specific (priests; people obsessed with beauty)
Mind Control: Any Broad (americans; males; females)
Mind Control: Any All (human and alien minds)
Mind Shield
Natural Weapons: Claws
Natural Weapons: Tentacles
Natural Weapons: Spikes
Natural Weapons: Mandibles
Natural Weapons: Beak
Natural Weapons: Fangs
Natural Weapons: Horns
Natural Weapons: Spines
Natural Weapons: Tail Striker
Natural Weapons: Other
Nullify: One Attribute at a time
Nullify: All Attributes
Nullify: Drain
Organizational Ties: Moderate Power: Single Area (city; school; country)
Organizational Ties: Significant Power: Single Area (city; school; country)
Organizational Ties: Great Power: Single Area (city; school; country)
Organizational Ties: Moderate Power: Global
Organizational Ties: Significant Power: Global
Organizational Ties: Great Power: Global
Organizational Ties: Moderate Power: Multi-Planetary
Organizational Ties: Significant Power: Multi-Planetary
Organizational Ties: Great Power: Multi-Planetary
Organizational Ties: Moderate Power: Universal
Organizational Ties: Significant Power: Universal
Organizational Ties: Great Power: Universal
Own a Big Mecha (OBM)
Plant Control: All
Plant Control: Genre
Plant Control: Specific
Pocket Dimension: Fixed (specific closet in a home)
Pocket Dimension: Mobile (in a car; object)
Pocket Dimension: Any (any pool or water; any mirror; any door)
Pocket Dimension: Fixed: Offensively
Pocket Dimension: Any: Offensively
Power Flux
Projection: Audible Only
Projection: Visual Only
Projection: Audible and Visual
Regeneration
Reincarnation: Easy to Stop
Reincarnation: Difficult to Stop
Sensory Block: Hearing
Sensory Block: Smell
Sensory Block: Vision
Sensory Block: Taste
Sensory Block: Touch
Sensory Block: Electric Current Detection
Sensory Block: Homing Weapons
Sensory Block: Infravision
Sensory Block: Magnetic Field Detection
Sensory Block: Microscopic Vision
Sensory Block: Radar Detection
Sensory Block: Sonar Detection
Sensory Block: Sixth Sense: Astral Beings
Sensory Block: Sixth Sense: Danger
Sensory Block: Sixth Sense: Pocket Dimensions
Sensory Block: Sixth Sense: Electricity
Sensory Block: Sixth Sense: Elements (earth; air; fire; water; metal)
Sensory Block: Sixth Sense: Emotions (hate; lovel fear; jealousy)
Sensory Block: Sixth Sense: Evil
Sensory Block: Sixth Sense: Good
Sensory Block: Sixth Sense: Illusions
Sensory Block: Sixth Sense: Interpersonal Dynamics (sex; bickering; fighting)
Sensory Block: Sixth Sense: Magic
Sensory Block: Sixth Sense: Magnetics
Sensory Block: Sixth Sense: Nexus Points
Sensory Block: Sixth Sense: Ley lines
Sensory Block: Sixth Sense: Particular Objects (guns; knives; balls; glasses)
Sensory Block: Sixth Sense: Places of Power (stonehenge; pyramids; sacrifical altars)
Sensory Block: Sixth Sense: Psionics
Sensory Block: Sixth Sense: Spirits
Sensory Block: Sixth Sense: Telepathy
Sensory Block: Sixth Sense: Truth
Sensory Block: Sixth Sense: Virtue
Sensory Block: Sixth Sense: Specific Attribute
Sensory Block: Sixth Sense: Specific Defect
Sensory Block: Sixth Sense: Postcognition
Sensory Block: Sixth Sense: Precognition
Sensory Block: Sixth Sense: Other
Sensory Block: Ultrasonic Hearing
Sensory Block: Ultravision
Sensory Block: Vibration Detection
Sensory Block: X-ray Vision
Sensory Block: Other
Servant: Non-Replaceable: Talking Animal Companion
Servant: Non-Replaceable: Pet Robot
Servant: Non-Replaceable: Apprentice
Servant: Non-Replaceable: Fierce Animal Pet
Servant: Non-Replaceable: Bound Demon
Servant: Non-Replaceable: Bound Ghost
Servant: Non-Replaceable: Dedicated Henchman
Servant: Non-Replaceable: Familiar
Servant: Non-Replaceable: Slave/Thrall
Servant: Non-Replaceable: Other
Servant: Replaceable: Talking Animal Companion
Servant: Replaceable: Pet Robot
Servant: Replaceable: Apprentice
Servant: Replaceable: Fierce Animal Pet
Servant: Replaceable: Bound Demon
Servant: Replaceable: Bound Ghost
Servant: Replaceable: Dedicated Henchman
Servant: Replaceable: Familiar
Servant: Replaceable: Slave/Thrall
Servant: Replaceable: Other
Shrink
Sixth Sense: Astral Beings
Sixth Sense: Danger
Sixth Sense: Pocket Dimensions
Sixth Sense: Electricity
Sixth Sense: Elements (earth; air; fire; water; metal)
Sixth Sense: Emotions (hate; lovel fear; jealousy)
Sixth Sense: Evil
Sixth Sense: Good
Sixth Sense: Illusions
Sixth Sense: Interpersonal Dynamics (sex; bickering; fighting)
Sixth Sense: Magic
Sixth Sense: Magnetics
Sixth Sense: Nexus Points
Sixth Sense: Ley lines
Sixth Sense: Particular Objects (guns; knives; balls; glasses)
Sixth Sense: Places of Power (stonehenge; pyramids; sacrifical altars)
Sixth Sense: Psionics
Sixth Sense: Spirits
Sixth Sense: Telepathy
Sixth Sense: Truth
Sixth Sense: Virtue
Sixth Sense: Specific Attribute
Sixth Sense: Specific Defect
Sixth Sense: Postcognition
Sixth Sense: Precognition
Sixth Sense: Other
Special Attack: Energy (Electric; Light; Darkness) Zap
Special Attack: Magical (Fireballs; Lightning Bolts)
Special Attack: ki-powered Martial Art Strike
Special Attack: Other
Special Defence: Aging
Special Defence: Air/Oxygen to Breathe
Special Defence: Hunger
Special Defence: Type of Magic
Special Defence: Pain
Special Defence: Sleep
Special Defence: Thirst
Special Defence: Special Attack Ability
Special Defence: Other
Special Movement: Balance
Special Movement: Cat-Like
Special Movement: Dimension Hop
Special Movement: Light-Footed
Special Movement: Slithering
Special Movement: Swinging
Special Movement: Untrackable
Special Movement: Wall-Bouncing
Special Movement: Wall-Crawling
Special Movement: Water-Walking
Special Movement: Zen Direction
Special Movement: Other
Speed
Superstrength
Swarm
Telekinesis: Anything
Telekinesis: Air only
Telekinesis: Earth only
Telekinesis: Fire only
Telekinesis: Metal only
Telekinesis: Water only
Telekinesis: Wood only
Telekinesis: Specific only
Telepathy: Specific (only dogs; only sister)
Telepathy: Somewhat Specific (only humans; only animals)
Telepathy: Anyone
Teleport
Tough
Transfer: All attributes
Transfer: 1 attribute
Transmutation: Anything
Transmutation: 1 type of objects (only earth to whatever; anything into metal objects)
Transmutation: Specific from 1 thing to another (lead to gold; air to water)
Tunnelling
Unique Attribute
Unknown Superhuman Power
Water Speed
Wealth
ImageImage
"I'm imagining Kiera Knightly, Katherine Zeta-Jones, Angelina and Meg Fox sitting around your map wearing bandanas vigorously shaking fists full of d20s." - Aval Penworth, in regards to a map I made
"We're talking about the GM that made us fight giant Fruit, Verd is totally unpredictable." - Nikurasu (one of my players)
Everyone is an atheist about some gods, we just went one god further. - Richard Dawkins
Ism's in my opinion are not good. A person should not believe in an -ism, he should believe in himself. I quote John Lennon, "I don't believe in Beatles, I just believe in me."--Ferris Bueller, 1986
To the human body, a spoonful of flour and a spoonful of sugar are identical.
"Seeing, contrary to popular wisdom, isn't believing. It is where belief stops, because it isn't needed any more." - Terry Pratchett, Pyramids
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Re: Game idea

PostPosted by verdilak » Sat May 15, 2010 2:34 am

Oh yeah, I still want to do this.

If we end up using Tri-Stat, I would want to use the alternate rules in The Authority, where a natural 2 on a die roll means an auto hit that does critical damage. Depending on the percentage rolled, it could do 150%-400% of the original damage. Much more in line with this type of gritty-type game. I would also want to use the varying damage rules (100%, 75%, 50%, 25%) and, after the characters get some sessions under their belts and use XP, to use the mook rules.
ImageImage
"I'm imagining Kiera Knightly, Katherine Zeta-Jones, Angelina and Meg Fox sitting around your map wearing bandanas vigorously shaking fists full of d20s." - Aval Penworth, in regards to a map I made
"We're talking about the GM that made us fight giant Fruit, Verd is totally unpredictable." - Nikurasu (one of my players)
Everyone is an atheist about some gods, we just went one god further. - Richard Dawkins
Ism's in my opinion are not good. A person should not believe in an -ism, he should believe in himself. I quote John Lennon, "I don't believe in Beatles, I just believe in me."--Ferris Bueller, 1986
To the human body, a spoonful of flour and a spoonful of sugar are identical.
"Seeing, contrary to popular wisdom, isn't believing. It is where belief stops, because it isn't needed any more." - Terry Pratchett, Pyramids
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Re: Game idea

PostPosted by Pyriel » Sat May 15, 2010 3:45 am

I still want to do this too. and no, i dont think its that irrationaly hard to find date/time when we only have 2 active PbCs atm. anyone else?...
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Re: Game idea

PostPosted by verdilak » Tue May 18, 2010 7:40 pm

ImageImage
"I'm imagining Kiera Knightly, Katherine Zeta-Jones, Angelina and Meg Fox sitting around your map wearing bandanas vigorously shaking fists full of d20s." - Aval Penworth, in regards to a map I made
"We're talking about the GM that made us fight giant Fruit, Verd is totally unpredictable." - Nikurasu (one of my players)
Everyone is an atheist about some gods, we just went one god further. - Richard Dawkins
Ism's in my opinion are not good. A person should not believe in an -ism, he should believe in himself. I quote John Lennon, "I don't believe in Beatles, I just believe in me."--Ferris Bueller, 1986
To the human body, a spoonful of flour and a spoonful of sugar are identical.
"Seeing, contrary to popular wisdom, isn't believing. It is where belief stops, because it isn't needed any more." - Terry Pratchett, Pyramids
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Re: Game idea

PostPosted by mjrbatou » Tue Nov 23, 2010 5:26 pm

what'd be the general guidelines for hero-villain?

-heroes have only tech-based abilities
-villains have tech and in some cases natural abilities such as an alien race

or what?
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